#include <iostream>
#include "z3d/zel_engine.h"

int main(int argc, char** argv)
{
#ifdef _WIN32
	std::string configFile("../../resources/programs/simple_window.ini");
#else
	std::string configFile("../resources/programs/simple_window.ini");
#endif
	
        
	z3d::Engine engine;
        if(!engine.init(configFile))
            return EXIT_FAILURE;
        
        while(engine.isRunning()) {
            engine.update();
        }
	return EXIT_SUCCESS;
}